Testing out a few advanced Radiance materials for daylight simulation.

One uses a mixfunc to emulate a frit, one uses BRTD function as an output from the glaze script, and one uses BRTD as an output from Optics. All work when connected to scene objects for point in time or annual simulations, but every time I connect it to a window component, I get the error: "Could not get transmittance from material"

Do these type of materials not work with the dynamic shading?

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Apologies for the delay on this.  Should be supported now if you run the latest x64 installer:


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