I have a problem with the simulation of two light pipe that should lead the daylight into a room of 30 m², high 2.9. I shaped a simple room over a metal light tube with a high reflection, but I can not get a real look. I know that Run Photon Map has been implemented but I have no idea how to set it up. Could you help me with some directions?
Sorry for my English.
First, our pmap implementation is sadly limited -- only point-in-time renderings are supported at the moment.
That said, here is roughly the process you should follow:
That should be it!
Thanks for the quick answer :-)
I do not know the third point. Do I have to add a further transparent surface over the manifold? Or do you refer to the collector himself?